arXiv Analytics

Sign in

arXiv:2103.13922 [cs.CV]AbstractReferencesReviewsResources

ScanGAN360: A Generative Model of Realistic Scanpaths for 360$^{\circ}$ Images

Daniel Martin, Ana Serrano, Alexander W. Bergman, Gordon Wetzstein, Belen Masia

Published 2021-03-25Version 1

Understanding and modeling the dynamics of human gaze behavior in 360$^\circ$ environments is a key challenge in computer vision and virtual reality. Generative adversarial approaches could alleviate this challenge by generating a large number of possible scanpaths for unseen images. Existing methods for scanpath generation, however, do not adequately predict realistic scanpaths for 360$^\circ$ images. We present ScanGAN360, a new generative adversarial approach to address this challenging problem. Our network generator is tailored to the specifics of 360$^\circ$ images representing immersive environments. Specifically, we accomplish this by leveraging the use of a spherical adaptation of dynamic-time warping as a loss function and proposing a novel parameterization of 360$^\circ$ scanpaths. The quality of our scanpaths outperforms competing approaches by a large margin and is almost on par with the human baseline. ScanGAN360 thus allows fast simulation of large numbers of virtual observers, whose behavior mimics real users, enabling a better understanding of gaze behavior and novel applications in virtual scene design.

Related articles: Most relevant | Search more
arXiv:1802.03803 [cs.CV] (Published 2018-02-11)
FlipDial: A Generative Model for Two-Way Visual Dialogue
arXiv:1912.04554 [cs.CV] (Published 2019-12-10)
Learning to generate new indoor scenes
arXiv:2103.06902 [cs.CV] (Published 2021-03-11)
HumanGAN: A Generative Model of Humans Images