arXiv Analytics

Sign in

arXiv:2003.13350 [cs.LG]AbstractReferencesReviewsResources

Agent57: Outperforming the Atari Human Benchmark

Adrià Puigdomènech Badia, Bilal Piot, Steven Kapturowski, Pablo Sprechmann, Alex Vitvitskyi, Daniel Guo, Charles Blundell

Published 2020-03-30Version 1

Atari games have been a long-standing benchmark in the reinforcement learning (RL) community for the past decade. This benchmark was proposed to test general competency of RL algorithms. Previous work has achieved good average performance by doing outstandingly well on many games of the set, but very poorly in several of the most challenging games. We propose Agent57, the first deep RL agent that outperforms the standard human benchmark on all 57 Atari games. To achieve this result, we train a neural network which parameterizes a family of policies ranging from very exploratory to purely exploitative. We propose an adaptive mechanism to choose which policy to prioritize throughout the training process. Additionally, we utilize a novel parameterization of the architecture that allows for more consistent and stable learning.

Related articles: Most relevant | Search more
arXiv:1902.00566 [cs.LG] (Published 2019-02-01)
Visual Rationalizations in Deep Reinforcement Learning for Atari Games
arXiv:1904.09489 [cs.LG] (Published 2019-04-20)
Compression and Localization in Reinforcement Learning for ATARI Games
arXiv:1507.08750 [cs.LG] (Published 2015-07-31)
Action-Conditional Video Prediction using Deep Networks in Atari Games