{ "id": "2407.08447", "version": "v1", "published": "2024-07-11T12:41:32.000Z", "updated": "2024-07-11T12:41:32.000Z", "title": "WildGaussians: 3D Gaussian Splatting in the Wild", "authors": [ "Jonas Kulhanek", "Songyou Peng", "Zuzana Kukelova", "Marc Pollefeys", "Torsten Sattler" ], "comment": "https://wild-gaussians.github.io/", "categories": [ "cs.CV" ], "abstract": "While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data - characterized by occlusions, dynamic objects, and varying illumination - remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGS struggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.", "revisions": [ { "version": "v1", "updated": "2024-07-11T12:41:32.000Z" } ], "analyses": { "keywords": [ "3d gaussian splatting", "wildgaussians", "in-the-wild data", "method achieves state-of-the-art results", "3d scene reconstruction" ], "tags": [ "github project" ], "note": { "typesetting": "TeX", "pages": 0, "language": "en", "license": "arXiv", "status": "editable" } } }