{ "id": "2401.17857", "version": "v3", "published": "2024-01-31T14:19:03.000Z", "updated": "2024-05-17T19:02:20.000Z", "title": "SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition", "authors": [ "Xu Hu", "Yuxi Wang", "Lue Fan", "Junsong Fan", "Junran Peng", "Zhen Lei", "Qing Li", "Zhaoxiang Zhang" ], "categories": [ "cs.CV" ], "abstract": "3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussian, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.", "revisions": [ { "version": "v3", "updated": "2024-05-17T19:02:20.000Z" } ], "analyses": { "keywords": [ "3d gaussian", "boundary-enhanced segment", "approach achieves high-quality 3d segmentation", "rough boundary", "achieve fast interactive 3d segmentation" ], "note": { "typesetting": "TeX", "pages": 0, "language": "en", "license": "arXiv", "status": "editable" } } }