{ "id": "2106.09405", "version": "v1", "published": "2021-06-17T11:42:58.000Z", "updated": "2021-06-17T11:42:58.000Z", "title": "Mertens conjectures in absorbing games with incomplete information", "authors": [ "Bruno Ziliotto" ], "categories": [ "math.OC" ], "abstract": "In a zero-sum stochastic game with signals, at each stage, two adversary players take decisions and receive a stage payoff determined by these decisions and a variable called state. The state follows a Markov chain, that is controlled by both players. Actions and states are imperfectly observed by players, who receive a private signal at each stage. Mertens (ICM 1986) conjectured two properties regarding games with long duration: first, that limit value always exists, second, that when Player 1 is more informed than Player 2, she can guarantee uniformly the limit value. These conjectures were disproved recently by the author, but remain widely open in many subclasses. A well-known particular subclass is the one of absorbing games with incomplete information on both sides, in which the state can move at most once during the game, and players get a private signal about it at the outset of the game. This paper proves Mertens conjectures in this particular model, by introducing a new approximation technique of belief dynamics, that is likely to generalize to many other frameworks. In particular, this makes a significant step towards the understanding of the following broad question: in which games do Mertens conjectures hold?", "revisions": [ { "version": "v1", "updated": "2021-06-17T11:42:58.000Z" } ], "analyses": { "subjects": [ "91A15", "60G42" ], "keywords": [ "incomplete information", "absorbing games", "private signal", "limit value", "zero-sum stochastic game" ], "note": { "typesetting": "TeX", "pages": 0, "language": "en", "license": "arXiv", "status": "editable" } } }