{ "id": "2007.15921", "version": "v1", "published": "2020-07-31T09:30:52.000Z", "updated": "2020-07-31T09:30:52.000Z", "title": "The Localization Game On Cartesian Products", "authors": [ "Jeandré Boshoff", "Adriana Roux" ], "comment": "16 pages, 6 figures", "categories": [ "math.CO" ], "abstract": "The localization game is played by two players: a Cop with a team of $k$ cops, and a Robber. The game is initialised by the Robber choosing a vertex $r \\in V$, unknown to the Cop. Thereafter, the game proceeds turn based. At the start of each turn, the Cop probes $k$ vertices and in return receives a distance vector. If the Cop can determine the exact location of $r$ from the vector, the Robber is located and the Cop wins. Otherwise, the Robber is allowed to either stay at $r$, or move to $r'$ in the neighbourhood of $r$. The Cop then again probes $k$ vertices. The game continues in this fashion, where the Cop wins if the Robber can be located in a finite number of turns. The localization number $\\zeta(G)$, is defined as the least positive integer $k$ for which the Cop has a winning strategy irrespective of the moves of the Robber. In this paper, we focus on the game played on Cartesian products. We prove that $\\zeta( G \\square H) \\geq \\max\\{\\zeta(G), \\zeta(H)\\}$ as well as $\\zeta(G \\square H) \\leq \\zeta(G) + \\psi(H) - 1$ where $\\psi(H)$ is a doubly resolving set of $H$. We also show that $\\zeta(C_m \\square C_n)$ is mostly equal to two.", "revisions": [ { "version": "v1", "updated": "2020-07-31T09:30:52.000Z" } ], "analyses": { "subjects": [ "05C12", "05C57", "05C76" ], "keywords": [ "cartesian products", "localization game", "cop wins", "game proceeds turn", "cop probes" ], "note": { "typesetting": "TeX", "pages": 16, "language": "en", "license": "arXiv", "status": "editable" } } }