{ "id": "1810.05190", "version": "v1", "published": "2018-10-11T18:14:57.000Z", "updated": "2018-10-11T18:14:57.000Z", "title": "Maker-Breaker Percolation Games I: Crossing Grids", "authors": [ "A. Nicholas Day", "Victor Falgas-Ravry" ], "categories": [ "math.CO" ], "abstract": "Motivated by problems in percolation theory, we study the following 2-player positional game. Let $\\Lambda_{m \\times n}$ be a rectangular grid-graph with $m$ vertices in each row and $n$ vertices in each column. Two players, Maker and Breaker, play in alternating turns. On each of her turns, Maker claims $p$ (as-yet unclaimed) edges of the board $\\Lambda_{m \\times n}$, while on each of his turns Breaker claims $q$ (as-yet unclaimed) edges of the board and destroys them. Maker wins the game if she manages to claim all the edges of a crossing path joining the left-hand side of the board to its right-hand side, otherwise Breaker wins. We call this game the $(p,q)$-crossing game on $\\Lambda_{m \\times n}$. Given $m,n\\in \\mathbb{N}$, for which pairs $(p,q)$ does Maker have a winning strategy for the $(p,q)$-crossing game on $\\Lambda_{m \\times n}$? The $(1,1)$-case corresponds exactly to the popular game of Bridg-it, which is well understood due to it being a special case of the older Shannon switching game. In this paper, we study the general $(p,q)$-case. Our main result is to establish the following transition: $\\bullet$ If $p\\geqslant 2q$, then Maker wins the game on arbitrarily long versions of the narrowest board possible, i.e. Maker has a winning strategy for the $(2q, q)$-crossing game on $\\Lambda_{m \\times(q+1)}$ for any $m\\in \\mathbb{N}$; $\\bullet$ if $p\\leqslant 2q-1$, then for every width $n$ of the board, Breaker has a winning strategy for the $(p,q)$-crossing game on $\\Lambda_{m \\times n}$ for all sufficiently large board-lengths $m$. Our winning strategies in both cases adapt more generally to other grids and crossing games. In addition we pose many new questions and problems.", "revisions": [ { "version": "v1", "updated": "2018-10-11T18:14:57.000Z" } ], "analyses": { "keywords": [ "maker-breaker percolation games", "crossing game", "winning strategy", "crossing grids", "maker wins" ], "note": { "typesetting": "TeX", "pages": 0, "language": "en", "license": "arXiv", "status": "editable" } } }