{ "id": "1809.09879", "version": "v1", "published": "2018-09-26T09:55:03.000Z", "updated": "2018-09-26T09:55:03.000Z", "title": "Learning random points from geometric graphs or orderings", "authors": [ "Josep Diaz", "Colin McDiarmid", "Dieter Mitsche" ], "categories": [ "math.PR", "cs.LG", "math.ST", "stat.TH" ], "abstract": "Suppose that there is a family of $n$ random points $X_v$ for $v \\in V$, independently and uniformly distributed in the square $\\left[-\\sqrt{n}/2,\\sqrt{n}/2\\right]^2$. We do not see these points, but learn about them in one of the following two ways. Suppose first that we are given the corresponding random geometric graph $G$, where distinct vertices $u$ and $v$ are adjacent when the Euclidean distance $d_E(X_u,X_v)$ is at most $r$. Assume that the threshold distance $r$ satisfies $n^{3/14} \\ll r \\ll n^{1/2}$. We shall see that the following holds with high probability. Given the graph $G$ (without any geometric information), in polynomial time we can approximately reconstruct the hidden embedding, in the sense that, `up to symmetries', for each vertex $v$ we find a point within distance about $r$ of $X_v$; that is, we find an embedding with `displacement' at most about $r$. Now suppose that, instead of being given the graph $G$, we are given, for each vertex $v$, the ordering of the other vertices by increasing Euclidean distance from $v$. Then, with high probability, in polynomial time we can find an embedding with the much smaller displacement error $O(\\sqrt{\\log n})$.", "revisions": [ { "version": "v1", "updated": "2018-09-26T09:55:03.000Z" } ], "analyses": { "keywords": [ "learning random points", "polynomial time", "euclidean distance", "high probability", "corresponding random geometric graph" ], "note": { "typesetting": "TeX", "pages": 0, "language": "en", "license": "arXiv", "status": "editable" } } }