{ "id": "1703.02088", "version": "v1", "published": "2017-03-06T19:58:20.000Z", "updated": "2017-03-06T19:58:20.000Z", "title": "The Naming Game on the complete graph", "authors": [ "Eric Foxall" ], "comment": "34 pages, no figures", "categories": [ "math.PR" ], "abstract": "We consider a model of language development, known as the naming game, in which agents invent, share and then select descriptive words for a single object, in such a way as to promote local consensus. When formulated on a finite and connected graph, a global consensus eventually emerges in which all agents use a common unique word. Previous numerical studies of the model on the complete graph with $n$ agents suggest that when no words initially exist, the time to consensus is of order $n^{1/2}$, assuming each agent speaks at a constant rate. We show rigorously that the time to consensus is at least $n^{1/2-o(1)}$, and that it is at most constant times $\\log n$ when only two words remain. In order to do so we develop sample path estimates for quasi-left continuous semimartingales with bounded jumps.", "revisions": [ { "version": "v1", "updated": "2017-03-06T19:58:20.000Z" } ], "analyses": { "subjects": [ "60G99" ], "keywords": [ "complete graph", "naming game", "sample path estimates", "common unique word", "promote local consensus" ], "note": { "typesetting": "TeX", "pages": 34, "language": "en", "license": "arXiv", "status": "editable" } } }