{ "id": "1703.01218", "version": "v1", "published": "2017-03-03T15:55:16.000Z", "updated": "2017-03-03T15:55:16.000Z", "title": "Learning Graphical Games from Behavioral Data: Sufficient and Necessary Conditions", "authors": [ "Asish Ghoshal", "Jean Honorio" ], "comment": "Accepted to AISTATS 2017, Florida. arXiv admin note: substantial text overlap with arXiv:1607.02959", "categories": [ "cs.LG" ], "abstract": "In this paper we obtain sufficient and necessary conditions on the number of samples required for exact recovery of the pure-strategy Nash equilibria (PSNE) set of a graphical game from noisy observations of joint actions. We consider sparse linear influence games --- a parametric class of graphical games with linear payoffs, and represented by directed graphs of n nodes (players) and in-degree of at most k. We show that one can efficiently recover the PSNE set of a linear influence game with $O(k^2 \\log n)$ samples, under very general observation models. On the other hand, we show that $\\Omega(k \\log n)$ samples are necessary for any procedure to recover the PSNE set from observations of joint actions.", "revisions": [ { "version": "v1", "updated": "2017-03-03T15:55:16.000Z" } ], "analyses": { "keywords": [ "necessary conditions", "learning graphical games", "behavioral data", "sufficient", "joint actions" ], "note": { "typesetting": "TeX", "pages": 0, "language": "en", "license": "arXiv", "status": "editable" } } }