{ "id": "1607.08748", "version": "v1", "published": "2016-07-29T09:47:05.000Z", "updated": "2016-07-29T09:47:05.000Z", "title": "Cyclic dominance in a 2-person Rock-Scissors-Paper game", "authors": [ "Liliana Garrido-da-Silva", "Sofia B. S. D. Castro" ], "categories": [ "math.DS" ], "abstract": "The Rock-Scissors-Paper game has been studied in the context of single population dynamics to account for cyclic behaviour. We use a 2-person parametrised version of this game to illustrate how cyclic behaviour is still a dominant feature of the dynamics. The cyclic behaviour is observed near a heteroclinic cycle with two nodes such that, at each node, players alternate in winning and losing. This cycle is shown to be as stable as possible for a wide range of parameter values. The parameters are related to the players' payoff when a tie occurs. This cycle is part of a heteroclinic network: there are two other cycles with two nodes and two cycles with three nodes. The cycles with two nodes exhibit some intermediate stability for a large subset of parameter space, contained in the complement of the set of stability of the first cycle. These two-node cycles represent oscillations between a tie between players and a win for only one of the players. The three-node cycles are always unstable and describe a cycle among all possible outcomes in the game, in the two possible sequences. Using some applications to price setting models, we propose what could be a starting point for the contribution of the Rock-Scissors-Paper game to the understanding of cyclic dominance in two-player games.", "revisions": [ { "version": "v1", "updated": "2016-07-29T09:47:05.000Z" } ], "analyses": { "subjects": [ "34C37", "91B55", "91A22", "91A05", "91A10" ], "keywords": [ "rock-scissors-paper game", "cyclic dominance", "cyclic behaviour", "two-node cycles represent oscillations", "single population dynamics" ], "note": { "typesetting": "TeX", "pages": 0, "language": "en", "license": "arXiv", "status": "editable" } } }