{ "id": "1408.3750", "version": "v1", "published": "2014-08-16T17:11:44.000Z", "updated": "2014-08-16T17:11:44.000Z", "title": "Real-time emotion recognition for gaming using deep convolutional network features", "authors": [ "Sébastien Ouellet" ], "comment": "6 pages, 8 figures, IEEE style", "categories": [ "cs.CV", "cs.LG", "cs.NE" ], "abstract": "The goal of the present study is to explore the application of deep convolutional network features to emotion recognition. Results indicate that they perform similarly to other published models at a best recognition rate of 94.4%, and do so with a single still image rather than a video stream. An implementation of an affective feedback game is also described, where a classifier using these features tracks the facial expressions of a player in real-time.", "revisions": [ { "version": "v1", "updated": "2014-08-16T17:11:44.000Z" } ], "analyses": { "keywords": [ "deep convolutional network features", "real-time emotion recognition", "best recognition rate", "video stream", "affective feedback game" ], "note": { "typesetting": "TeX", "pages": 6, "language": "en", "license": "arXiv", "status": "editable", "adsabs": "2014arXiv1408.3750O" } } }