{ "id": "1402.7105", "version": "v1", "published": "2014-02-27T23:09:18.000Z", "updated": "2014-02-27T23:09:18.000Z", "title": "Fool's Solitaire on Joins and Cartesian Products of Graphs", "authors": [ "Jennifer Wise", "Sarah Loeb" ], "categories": [ "math.CO", "cs.DM" ], "abstract": "Peg solitaire is a game generalized to connected graphs by Beeler and Hoilman. In the game pegs are placed on all but one vertex. If $xyz$ form a 3-vertex path and $x$ and $y$ each have a peg but $z$ does not, then we can remove the pegs at $x$ and $y$ and place a peg at $z$. By analogy with the moves in the original game, this is called a jump. The goal of the peg solitaire game on graphs is to find jumps that reduce the number of pegs on the graph to 1. Beeler and Rodriguez proposed a variant where we instead want to maximize the number of pegs remaining when no more jumps can be made. Maximizing over all initial locations of a single hole, the maximum number of pegs left on a graph $G$ when no jumps remain is the fool's solitaire number $F(G)$. We determine the fool's solitaire number for the join of any graphs $G$ and $H$. For the cartesian product, we determine $F(G \\Box K_k)$ when $k \\ge 3$ and $G$ is connected and show why our argument fails when $k=2$. Finally, we give conditions on graphs $G$ and $H$ that imply $F(G \\Box H) \\ge F(G) F(H)$.", "revisions": [ { "version": "v1", "updated": "2014-02-27T23:09:18.000Z" } ], "analyses": { "keywords": [ "cartesian product", "fools solitaire number", "peg solitaire game", "single hole", "initial locations" ], "note": { "typesetting": "TeX", "pages": 0, "language": "en", "license": "arXiv", "status": "editable", "adsabs": "2014arXiv1402.7105W" } } }